Town: Iyuzeld Ták-mī̄f

Iyuzeld Ták-mī̄f

Iyuzeld Ták-mī̄f
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceTrïpghe Kingdom
Sub ProvenceRêjîg̈êsê County
RegionKùjíhgqi̊vù Holt
Founded1482
Community LeaderJarl Shovnoh vyim Mɑnkfilf
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1442 m (4730 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population1197
Population Density239 people per km2 (598 people per mi2)
Town AuraSummoning
Naming
Native nameIyuzeld Ták-mī̄f
Pronunciation/tə˞k/ /mijf/
Direct Translation[deliberate] [diaper]
Translation[Not Yet Translated]

Iyuzeld Ták-mī̄f (/tə˞k/ /mijf/ [deliberate] [diaper]) is a subtropical Town located in Rêjîg̈êsê County, Trïpghe Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Ták-mī̄f is derived from the Gnollish language, as Iyuzeld Ták-mī̄f was founded by Thilioril vyim Roxlendtræ̝rg, who was culturaly Gnollish.

Climate

Iyuzeld Ták-mī̄f has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Iyuzeld Ták-mī̄f receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Ták-mī̄f covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1442 m (4730 ft) above sea level.

Overview

Iyuzeld Ták-mī̄f was founded durring the late 16th century in winter of the year 1482, by Thilioril vyim Roxlendtræ̝rg. The establishment of Iyuzeld Ták-mī̄f was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld Ták-mī̄f's construction back out of the project. Thilioril vyim Roxlendtræ̝rg pushed on reguardles, and Iyuzeld Ták-mī̄f was finished, but starts off as a terible place to live.

Iyuzeld Ták-mī̄f was built using the conventions of Gnollish durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Ták-mī̄f is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Ták-mī̄f is is constructed arround a series of narrow flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Iyuzeld Ták-mī̄f's brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Iyuzeld Ták-mī̄f has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iyuzeld Ták-mī̄f’s streets.

Civic Infrastructure

Iyuzeld Ták-mī̄f has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Ták-mī̄f.

Iyuzeld Ták-mī̄f has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Ták-mī̄f has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Ták-mī̄f has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Ták-mī̄f has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Ták-mī̄f's public wards, blessings, and other arcane systems.

Iyuzeld Ták-mī̄f has an Arcane Academy which provides higher education in the arcane sciences.

Iyuzeld Ták-mī̄f possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Iyuzeld Ták-mī̄f has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Ták-mī̄f has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iyuzeld Ták-mī̄f has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Ták-mī̄f's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Iyuzeld Ták-mī̄f's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Iyuzeld Ták-mī̄f tiny harmless tornadoes plague the town.

The Wolpertinger near Iyuzeld Ták-mī̄f are known to be quite timid.

Iyuzeld Ták-mī̄f's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Abjuration energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4847 m2
    • Cattle and Similar Creatures: 299
    • Poultry: 3591
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 10
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

364 of Iyuzeld Ták-mī̄f's population work within a Foundational Occupation.

798 of Iyuzeld Ták-mī̄f's population do not work in a formal occupation, but do contribute to the local economy. 35 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Iyuzeld Ták-mī̄f was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Ták-mī̄f lost 244 people, 246 livestock, and 80 buildings. The conflict ended after roughly 80, when members of Iyuzeld Ták-mī̄f's militia enacted an operation to break a siege of a particular strategic location. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the strategic location, which ended in a crushing defeat for Iyuzeld Ták-mī̄f's forces. The war is remembered in legend by Iyuzeld Ták-mī̄f's bards, historians, and legend keepers.

History